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排序方式: 共有956条查询结果,搜索用时 15 毫秒
21.
Yoshiaki Katada Akihiro Nishiguchi Kazuya Moriwaki Ryosuke Watakabe 《Artificial Life and Robotics》2016,21(3):295-301
One approach in swarm robotics is homogeneous system which is embedded with sensing, computing, mobile and communication components. In this study, a target detection problem, which is one of navigation problems, was employed. Once a robot detects a target, robots immediately communicate with a base station via intermediate relay robots due to the multi-hop transmission of wireless communication. Therefore, this control task is completed with connectivity of the network. In a target detection problem, we must improve the performance of exploration as well as connectivity of the network. This study investigates the performances of the two types of random walk algorithm in navigation while loosely ensuring connectivity of the robotic network based on our previous study. 相似文献
22.
Akihiro Nagase Eiji Niikura Masaru Shinozaki Tetsuya Nagayasu Taiji Kondo Gosuke Ohashi 《Journal of the Society for Information Display》2013,21(7):295-304
The color gamut is one of the critical parameters that dictate the image quality of displays. The liquid crystal displays using white color light‐emitting diodes (LEDs) as the backlight, though having been widely employed recently, are not very satisfactory in terms of their color gamut because of the broad spectrum inherent to white LEDs. This prompted the authors to develop improved liquid crystal displays using an edge‐lit wide color gamut backlight that used red laser diodes and cyan LEDs. Generating laser beams with high color purity, the laser diodes are light sources with a significant effect on expanding the color gamut. However, laser diodes, red ones in particular, have unfavorable thermal characteristics. To cope with this shortcoming, the authors clearly defined the restrictive criteria for laying out two kinds of light source on the edge‐lit backlight and made a prototype 55‐type laser backlight for performance evaluation. 相似文献
23.
In this paper, we provide an overview of challenges in mobile search and ranking, and envision the fundamental features that
should be satisfied. We argue that two principles will help improve the relevance and quality of mobile search and ranking:
the first one is to examine both intrinsic content features and context of items (usage statistics and social features, etc.);
and the second one lies in that no algorithms can replace the objectivity of a human being—let users define the sites that
they feel are relevant, leverage their social networks, and over time see their results become highly personalized. Specifically,
wireless-virtualcommunity-based mobile search and ranking architecture is proposed in this paper, in which communities act
as a first class abstraction for information sharing. Then, we introduce briefly the potential procedures of achieving high
relevance and quality in mobile search and ranking based on wireless virtual community. 相似文献
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26.
Magneto-mechanical resonators—magnetically-driven vibration devices—are used in many mechanical and electrical devices. We develop topology optimization (TO) to configure the magnetic fields of such resonators to enable large vibrations under specified current input to be attained. A dynamic magneto-mechanical analysis in the frequency domain is considered where we introduce the surface magnetic force calculated from the Maxwell stress tensor. The optimization problem is then formulated involving specifically the maximization of the dynamic compliance. This formulation is implemented using the solid-isotropic-material-with-penalization method for TO by taking into account the relative permeability, Young’s modulus, and the mass density of the magnetic material as functions of the density function. Through the 2D numerical studies, we confirm that this TO method works well in designing magnetic field patterns and providing matching between the external current frequency and eigenfrequency of the vibrating structure. 相似文献
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28.
The effect of lutein supplementation on visual fatigue: A psychophysiological analysis 总被引:1,自引:0,他引:1
Akihiro Yagi Kiyoshi Fujimoto Kazumi Michihiro Bevy Goh Daniel Tsi Hajime Nagai 《Applied ergonomics》2009,40(6):1047-1054
We used psychophysiological technology to examine the effect of an oral supplement, a combination of lutein, zeaxanthin and blackcurrant extract (LUT), on visual fatigue, within the context of a randomized, double-blind, placebo-controlled cross-over trial. The LUT supplement and placebo samples were randomly assigned to thirteen participants, who took the samples for two LUT (and vice versa) for another 2 week. Each participant completed visual proof reading tasks for 2 h during each of four testing sessions. Saccade tests were administered before and after the proof reading task, during which the participants moved their eyes back and forth between two targets positioned in the center of two checkerboards. We recorded EEG, EOG, heart rate, and facial muscle potential/performance during the saccade tests. Blood pressure was measured and subjective fatigue and stress scores were collected before and after the proof reading task. We averaged EEG starting at saccade offset in order to analyze eye fixation related potentials (EFRP). Our results suggested that the proof reading task induced visual fatigue. An analysis of EFRP and other psychophysiological data revealed significant differences between the LUT and placebo conditions. These results suggest that supplementation with LUT could help to reduce symptoms of visual fatigue. 相似文献
29.
Takashi Soga Akihiro Musa Koki Okabe Kazuhiko Komatsu Ryusuke Egawa Hiroyuki Takizawa Hiroaki Kobayashi Shun Takahashi Daisuke Sasaki Kazuhiro Nakahashi 《Computers & Fluids》2011,45(1):215-221
The building-cube method (BCM) is a new generation algorithm for CFD simulations. The basic idea of BCM is to simplify the algorithm in all stages of flow computation to achieve large-scale simulations. Calculation of a pressure field using the Successive Over Relaxation (SOR) method consumes most of the total execution time required for BCM. In this paper, effective implementations on modern vector and scalar processors are investigated. NEC SX-9 and Intel Nehalem-EX are the latest vector and scalar processors. Those processors have much higher peak performances than their previous-generation processors. However, their memory bandwidth improvement cannot catch up with the performance improvement of processors. This is the so-called memory wall problem. In our paper, we discuss optimization techniques for implementation of the SOR method based on architectural characteristics of these modern processors, and evaluate their effects on the sustained performances of these processors for BCM. 相似文献
30.
Yufeng Wang Akihiro Nakao Athanasios V. VasilakosJianhua Ma 《Computer Communications》2011,34(3):241-249
This paper thoroughly investigates the evolutionary dynamics of soft security mechanism, namely, reciprocity-based incentive mechanism, in P2P systems based on Evolutionary Game Theory (EGT). By soft security mechanism, it means social control mechanisms to overcome peers’ selfish (rational) behaviors, and encourage cooperation in P2P systems. Specifically, there exist three strategies in P2P systems: always cooperative (ALLC), always defect (ALLD) and reciprocator (R). Instead of existing work which take it for granted that, like ALLC users, R users did not bear any information-seeking cost, we assume small reciprocation cost, and study generalized mutation-selection dynamics. Our contributions are threefold: firstly, we prove and illustrate that, in a well-mixed P2P structure, ALLD is the only strict Nash equilibrium; secondly, we infer the specific condition under which evolution dynamics exhibits rock-scissors-paper oscillation in a structured P2P population. That is, the population cycles from ALLD to R to ALLC and back to ALLD; finally, we theoretically illustrate that the intensity of selection plays an important role in the evolutionary dynamics of P2P incentive mechanism. That is, when the intensity of selection is relatively weak and reciprocation cost limits to zero, the time average can be mostly concentrated on reciprocator. In brief, considering the existence of reciprocation cost and the small mutation in P2P incentive mechanisms, unlike existing work, it is impossible to simply achieve the “absolute cooperative” in P2P incentive mechanisms. On the other hand, stochastic evolution in P2P incentive mechanism with finite population and network structure still favor reciprocation. 相似文献